Star Wars: Battlefront Fighter Squadron Hands-on Preview

Via Metro.co.uk:
GameCentral reports back on Battlefront’ spaceship dogfighting mode, and talks to the game’s ewok-loving senior producer.

In our first go on Star Wars: Battlefront’s Fighter Squadron mode we shot down the Millennium Falcon. It was a team effort, when we swooped in behind it it’s shields were already low, but we did get in the final shot. And as one of pop culture’s most iconic spaceships impacted on the surface of the planet below we felt a strange sense of both elation and guilt. But mostly elation, because Fighter Squadron could end up being the best thing about Battlefront.

Fighter Squadron is a 10 vs. 10 team deathmatch mode, except instead of running around on the ground with guns you’re flying spaceships for the Rebels or Imperials. Not in space though, but always within the atmosphere of a planet – the volcanic Sullust in our demo.

At the simplest level you’re simply trying to hit a target score of 200, with points awarded (in ascending order) for shooting down computer-controlled fighters (which are always present, in addition to the human players), player-controller fighters, and enemy transports which periodically take off from the planet below.

‘We wanted an amazing dogfighting experience,’ senior producer Sigurlína Ingvarsdottir (she’s Icelandic) told us later. ‘I think that anyone that has watched Star Wars has dreamt of sitting in the cockpit of an X-wing. Or a TIE Fighter if, like me, you’re on the Dark Side [She says this, but this is the same person that had earlier insisted to us that there’d be no shooting of ewoks in her game – GC]. And so we really, really wanted to have a great dogfighting experience. We wanted to use the environment, we wanted to use the clouds, we wanted to use the three-dimensionality’.

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