STAR WARS BATTLEFRONT II UPDATES

Via Starwars.com:

GET A COMPLETE RUNDOWN OF NEW CONTENT COMING TO THE GAME!

It’s time to bust some clankers.

Two new clone trooper “Appearances” arrive in Star Wars Battlefront II today: the 41st Elite Corps and the 327th Star Corps, which both debuted in Star Wars: Revenge of the Sith and were featured in Star Wars: The Clone Wars. The 41st Elite Corps, sporting cool camouflage armor, were first seen battling alongside Wookiees on Kashyyyk, under the command of Jedi Master Yoda. The 327th Star Corps, known for their dynamic yellow markings, fought under Jedi General Aayla Secura. Their addition to Battlefront II is great news for the clone faithful.

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Emperor Palpatine Is Back In Battlefront II With The August Patch

Via Ea.com:

Emperor Palpatine and Ewok Hunt are back! The issues that required us to temporarily disable both have been fixed in this patch. In addition to that we’ve deployed balancing updates to lightsaber heroes in Galactic Assault that should make them viable again. Give them a try and let us know what you think. We also addressed the stuttering upon hard-lock issue in Hero tw

Finally we want to thank you for your patience while we were working on addressing these key problems! Your feedback is valuable to us so please keep sending it along as we continue to improve the game.

CHANGES

  • Palpatine has been added back to the game
  • Fixed an issue with Palpatine being very overpowered by restricting the angle from which the player could lock on with his lighting ability
  • Fixed an issue with Palpatine being able to lock onto targets through walls
  • Ewok Hunt has been added back to the game
  • Fixed an issue in Ewok Hunt where Stormtroopers were unable to board the shuttle
  • Rebalanced stamina for lightsaber heroes
  • Fixed an issue in Hero Starfighters on PC where players experienced a short stuttering before being locked on
  • Fixed an issue with Extraction where objective markers were misplaced on Kessel and Jabba’s Palace

CLONE WARS IS COMING TO STAR WARS: X-WING MINIATURES GAME

Via Ign.com:

At Fantasy Flight Games’ Gen Con 2018 preview on Wednesday night, the tabletop publisher announced that Star Wars’ prequel era series would be brought to life in the Star Wars: X-Wing Miniatures game as well as Star Wars: Legion.

While not detailing how Clone Wars would appear within Legion, two Clone Wars era ships were teased for X-Wing, including a Sith Infiltrator concept art image and what looked like a reference image for a Jedi Starfighter.

Star Wars: X-Wing has historically been a game that highlights fan favorite characters, so perhaps we’ll get to see some Clone Wars heroes like Ahsoka Tano, Captain Rex, and young Obi-Wan Kenobi take flight across our dinner tables, though none of those have yet been confirmed.

This is another sign that Lucasfilm seems to have heard the call for the return of Clone Wars in a big way and is doubling down on the franchise across multimedias, including it’s most popular tabletop games.

This announcement comes just weeks after Disney revealed the triumphant return of the beloved animated Clone Wars series, previously cancelled in 2013. Disney showed off a trailer for the upcoming 12-episode run, but no release date was given.

Palpatine Temporarily Removed From Battlefront II

Via Gameinformer.com:

After a June 28 hotfix to make some changes to Emperor Palpatine, it appears the Sith lord has gone missing from the game, likely due to chain lightning shenanigans.

Palpatine is one of the playable heroes in the game, along with characters like Rey, Luke, Darth Maul, and more. The Emperor differs a little in that he has the ability to shoot lightning from his hands, much like in the movies. Earlier this year, it appears he was able to actually use that power to shoot enemies through the wall, which is moderately broken. This was eventually nerfed and patched as developers have slowly toyed with ways to make him good again, but not broken good.

The June 28 patch was intended to help the lightning’s targeting. Surprisingly, it broke everything again. As a result, it seems like EA and DICE have just completely pulled the character this time until they can fix it. Today, DICE’s community engagement head Ben Walke explained what’s happening on the game’s forums.

 “We plan to execute our Kill Switch (KS) for [Emperor Palpatine],” Walke wrote. “This means he will be removed from the game. He will be disabled until a hotfix can be deployed. We don’t take this decision lightly, but we feel it is in the best interest for everyone until a fix can be deployed.”

It is unclear when Palpatine will return, but perhaps there is no better analogy for Star Wars than the vacuum of an all-powerful Emperor suddenly disappearing and leaving a vacuum.

 

FIVE THINGS TO KNOW ABOUT STAR WARS BATTLEFRONT II’S HERO STARFIGHTERS MODE

Via Ea.com:

Hero Starfighters, a new PvP mode focused on piloting hero ships, is available for free to all Star Wars™ Battlefront™ II players today as part of the Hero Starfighters update*. To make it even better, we’ve compiled a list of five things you need to know to get a head start. Learn how to become a better pilot, upgrade your hero starfighters faster, and much more!

The Rules of Hero Starfighters

In Hero Starfighters, each player spawns as one of the available hero ships on the light or dark side. At the start of each new round, there are two teams consisting of four player-controlled hero ships. If your hero ship is turned to scraps by an opponent, you won’t be able to respawn as another hero ship for the duration of that round.

However, you will be able to re-enter the round as any standard fighter, interceptor, or bomber ship, helping your team to turn the tide of battle. And even though they are generally not as powerful, the non-hero ships have unlimited respawns. The team to first eliminate all enemy hero ships takes the round. The taste of sweet, sweet victory is yours by winning a total of three rounds.

Got it? Great – let’s move on.

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EA’s Open World Star Wars Game

Via Gameinformer.com:

Last October, EA shocked Star Wars fans by closing Visceral Games, abandoning the linear single-player project being led by Uncharted vet Amy Hennig, and giving EA Vancouver the keys to redevelop the project in a more open-world direction. The decision to tap a studio best known for making sports games left many scratching their heads.

When we sat down with Motive Studios general manager Jade Raymond at this past E3, we asked what about the Vancouver studio made it a good fit in their eyes for developing a high-profile open-world game for one of the biggest entertainment brands on the planet.

“Ragtag was being co-developed already with the team in Vancouver, so there was already a group of people who had been collaborating on it,” Raymond said. “The core team there is super, super strong. There are people who had worked on Skate, SSX, and bunch of Need For Speeds back in the day, so there is a core group that was part of EA Black Box when that was a thing. It’s people who worked on a lot of non-sports stuff out of Vancouver over the years.”

Beyond that, the studio strengthened its ranks with developers who have extensive experience developing open-world titles.

“There are people who worked on Sleeping Dogs, a bunch of people who worked on Prototype, some who worked on a new IP that was kind of open world,” Raymond said. “So, there is a mix of people from the original team and people who we supplemented.”

We also asked what, if anything, the studio planned to preserve from the original linear single-player concept spearheaded by former Uncharted creative director Amy Hennig, who recently left EA to start her own studio.

“I don’t know how much we’re saying about that stuff, but the goal is … We have three terabytes of Star Wars artwork, which is crazy, and there is a lot of really good work there,” Raymond said. “When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and really cool characters that had been created. So, there’s the goal of making sure we use all that.”

EA Puts Star Wars Game On Hold

Via Theverge.com:

Last October, EA shuttered Dead Space studio Visceral, but it kept one project alive: a new, story-driven Star Wars adventure helmed by Uncharted creator Amy Hennig. Development was to continue at EA Vancouver — but it looks like that might no longer be the case.

Speaking to Eurogamer, Hennig revealed that she left EA in January, and is currently in the process of forming her own studio. She’s looking to build up a smaller team to potentially focus on VR projects. “I’m doing all this stuff, working on all kinds of things,” she says. But as for the Uncharted-like Star Wars adventure, it appears that development has stalled, and there’s now a very different game in the works.

“I’m not doing anything Star Wars,” Hennig tells Eurogamer. “And, who knows what the future may hold, but that project is on the shelf now. The Vancouver studio is working on something pretty different. It’s really not… Y’know, once you go more open world it’s such a different game to the one we were making. Everybody loved what we were doing and I’d love to see us resurrect that somehow, but it’s complicated.”

EA, for its part, isn’t commenting on the status of the game. But the company did release a statement confirming Hennig’s departure:

“Yes, Amy Hennig has moved on from Electronic Arts. Amy is an amazing storyteller — a crafter and a creator. We have so much respect for her and the creative spirit she brought to the teams and projects she worked on at EA. We wish Amy all the best with what comes next, and we will all be watching with excitement.”

With the ongoing struggles of Battlefront II, and the sting that came from the cancellation of Star Wars 1313, it’s been a rough few years for players looking to explore a galaxy far, far away. But there’s at least some good news on the horizon: Titanfall studio Respawn teased a single-player game called Star Wars Jedi: Fallen Order at E3 this year, which is expected to launch next year.

Xbox Game Pass – 4 Star Wars Games

Via News.xbox.com:

Whether you prefer your Star Wars in the Old Republic, on the dark side, or small and plastic with a satisfying click, Xbox Game Pass has you covered as four amazing Star Wars games join the catalog today on June 1. Please welcome Star Wars Knights of the Old Republic, Lego Star Wars: The Complete Saga, Star Wars: The Force Unleashed, and Star Wars: The Force Unleashed 2.

Where will you begin?

Star Wars: Knights of the Old Republic

A classic Star Wars role-playing game, Star Wars: Knights of the old Republic puts the player in the midst of the battle to save the Republic. As the last hope for the Jedi Order, your every move — from dialog choices to big plot decisions — puts you on a path that leads to the light or dark side of the Force. Combat is turn-based, and the story is epic.

Lego Star Wars: The Complete Saga  

A light-hearted Lego romp through the first six Star Wars “original” episodes, Lego Star Wars: The Complete Saga is a fun-filled adventure for the whole family. With 36 levels and challenge modes, it’s sure to keep you entertained for a parsec or two. *

Star Wars: The Force Unleashed 

The action in Star Wars: The Force Unleashed takes place between “Star Wars: Episode III Revenge of the Sith” and “Star Wars: Episode IV A New Hope.” You play as Starkiller, a secret apprentice to none other than Darth Vader. This is your shot to be the villain you’ve always dreamed of, kicking sanctimonious Jedi butt all over the galaxy.

Star Wars: The Force Unleashed 2 

In this action-adventure game sequel, you play as (spoiler) Starkiller’s clone. For real. And you need to find your girlfriend before Boba Fett does. This time around you can fight for the light side or be as bad as you wanna be — the choice is yours.

We hope you enjoy your upcoming adventures in a galaxy far, far away. The ever-updating catalog of over 100 great games is just part of the magic of Xbox Game Pass. If you’re not yet a member, Chewy says “Aarrr wgh ggwaaah” which translates as “Start your 14-day free trial now!” And may the Force be with you!

Star Wars Battlefront II Han Solo Season

Via Playstationlifestyle.net:

To coincide with the release of Solo: A Star Wars Story later this month, Star Wars Battlefront II just launched into its next big season of content releases and events. Titled the Han Solo Season, this Star Wars Battlefront II content update focuses on one of the most lovable rogues in the galaxy.

New additions to the game include Jabba’s Palace and new appearances to go along with the new stage. A new Hero Showdown mode makes its way to the game, pitting two-person teams against one another. Arcade now includes Starfighter Assault, which has been a long requested feature. New content isn’t all that’s coming though. A number of heroes are getting adjusted, both buffs and nerfs to make them more balanced across the board.

When DICE details changes made to the game, they also helpfully add reasons why those changes were made. In the patch notes below, you can read all about the adjustments and additions made, in addition to the commentary from the development team.

Click below to read the full article.

STAR WARS BATTLEFRONT II ANNOUNCES ALL NEW HAN SOLO SEASON

Via Starwars.com:

THE SECOND SEASON OF THE ACTION-PACKED GAME BRINGS US BACK TO TATOOINE WITH NEW MAPS, CHARACTER APPEARANCES INCLUDING BOUSHH LEIA, AND MORE!

Who’s scruffy lookin’?

Next week, Battlefront II releases its second season in honor of the captain of the Millennium Falcon, rebel hero, and famed smuggler, with Star Wars Battlefront II: The Han Solo Season. If you come with us, you’re in this life for good. Starting May 16, new content in Battlefront II pays homage to the original trilogy, with additions from Solo: A Star Wars Story planned for June.

Classic Han means a return to Jabba’s Palace, with a map of the gangster’s Tatooine hangout, and other content pulled straight from Star Wars: Return of the Jedi. Available in Blast, Hero Showdown, or Heroes vs. Villains, players can navigate Jabba’s abode and try to talk their way out of a tight spot — or risk becoming a part of the scenery encased in carbonite.

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STAR WARS BATTLEFRONT II’S EWOK HUNT

Via Syfywire.com:

Since its release late last year, Star Wars Battlefront II has definitely had its ups and downs, development-wise.

After getting off to a particularly rocky start involving mixed critical reviews and a fan backlash over in-game purchases and microtransactions, it’s finally starting to feel like Battlefront II is hitting its stride—not just in terms of a new take on a video game heroine in the Star Wars galaxy, but in the fun add-ons the team at EA has offered players over the last few months.

First, there was the addition of new maps, like Chewie’s home planet of Kashyyyk, or Crait from Star Wars: The Last Jedi, or the version of Cloud City we all know and love from Empire Strikes Back. Now there’s Ewok Hunt, which just might be the horror/survival game mode we never knew we needed to see in Star Wars.

When we were kids watching Return of the Jedi for the first time, those small, furry Ewoks might have seemed cute and safe. Revisiting the same film as an adult, however, clues you into some particularly macabre details—like that shot at the end of the movie, when an Ewok is using a set of trooper helmets to perform a drum solo. It begs a disturbing question: what did they do with the heads?

Well, Battlefront II’s Ewok Hunt mode satisfies our morbid curiosity by fully leaning into the truth of what these sentient, fuzzy creatures really are: murderbears. And these tiny killers are hungry for stormtrooper blood.

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5 TIPS FOR STAR WARS BATTLEFRONT II

Via Starwars.com:

ASSISTANT PRODUCER MICHAEL DAILEY WILL HELP YOU LAST THROUGH THE DARK ENDOR NIGHT IN IMPERIAL ARMOR.

A single beam of light breaks through the bleak Endor darkness. Your pulse quickens, your breathing heavy inside your stormtrooper helmet, as you race through the forest, dodging underbrush and the debris of downed ships and transport vehicles. Your only mission: Survive the night until help can arrive.

But there, shrouded in the eerie night, is a squat creature with glistening eyes wielding a spear. And he’s not alone.

This is Ewok Hunt, the new mode for Star Wars Battlefront II. Debuting last week, Ewok Hunt drops players onto the forest moon shortly after the Battle of Endor to fight it out as either a furry Ewok or an armored Imperial. Recently, StarWars.com spoke with Battlefront II assistant producer Michael Dailey to get survival tips for those loyal to the Ewok cause. Today, he defects to the Empire to help you succeed in fighting off the native threats and making it to the rescue shuttle.

Click below to read the full article.

Battlefront 2 Night On Endor Update

Via Gamespot.com:

Star Wars Battlefront II’s latest update, Night on Endor, has gone live on PlayStation 4, Xbox One, and PC, and with it so has a new microtransaction system for cosmetic items. The update also brings a new limited-time mode to the game, and since it’s Endor, you could have guessed that the Ewoks are involved.

The new mode, called Ewok Hunt, involves a battle on Endor between the Ewoks and Stormtroopers. You choose which side you’d like to play; the Ewoks ambush the invading Stormtroopers and the Stormtroppers must hold off the horde until an extraction team arrives to help with their escape. Every defeated Stormtrooper spawns another Ewok over the battle, but of course Ewok players will have to deal with the Empire’s superior weapons.

Along with Ewok Hunt, Night on Endor brings Crystals back into the game. Crystals are in-game currency bought with real-world money and they can be used to purchase Appearances, like Endor Leia and Endor Han. These are cosmetic only and can be used to personalize units. You can also use in-game Credits to buy Appearances and personalize characters in the same way. There are also Trooper Appearances available; here is a full list of all the new Appearances for characters in this update:

Wounded Chewbacca, with arm patch
Scarred Kylo Ren, patch over scar
Administrator Lando, Bespin
Commander Iden, no helmet
Hooded Yoda, pulled up hood
Endor Leia
Endor Han
Ahch-To Rey

The return of real-money microtransactions is a big deal in Star Wars Battlefront II, after developers pulled them from the game entirely following a big backlash over how they influenced gameplay progression. Now, EA’s chief design director says the company has learned its lesson and won’t repeat the same errors again.

DICE Is Unlocking Every Hero And Ship In ‘Star Wars: Battlefront 2’

Via Forbes.com:

EA and DICE continue to overhaul the progression system in Star Wars: Battlefront II. The developers just announced yet another huge change to the game’s progression system.

In the latest patch, all Heroes will be unlocked for all players from the get-go. You’ll no longer have to grind to play Luke Skywalker or Yoda. These classic Star Wars characters will be available to everyone.

DICE has also unlocked all Hero Ships, and made a variety of other changes (which you can read about here) that make progression better, if not perfect, than it was before.

EA has been under fire from the gaming community ever since the publisher included pay-to-win loot crates in the game that included powerful Star Cards giving paying customers an advantage over players who owned the base game but didn’t want to spend money on micro-transactions. Even after removing these micro-transactions the game has been plagued by a terrible progression system that was built around MTX.

With these changes, Star Wars: Battlefront II continues its laborious slog toward becoming a game actually worth paying money for.

Meanwhile, DICE is unlocking all Star Cards at their Epic tier in Arcade mode. According to the developer, this will let players test out various combinations to see what they like best and what works best in various situations. This is reminiscent of how all weapons, attachments and so forth are unlocked in Call of Duty’s offline multiplayer.

Finally, a new location is coming to the game. Bespin returns from the previous Battlefront title and is available in “Blast, Heroes vs. Villains, Arcade, and for a limited time as Jetpack Cargo” modes according to the developer.

All of these are positive, welcome changes. The fact that future DLC will also be free and that paid loot crates won’t be returning (instead players will be able to purchase cosmetics with in-game or real currency) makes this a much more appealing game than ever before. That you can also buy it at a steeply discounted price these days doesn’t hurt. EA really screwed the pooch on this one, but they’re obviously trying to do right by gamers now and, if nothing else, that’s refreshing to see.