INSIDE LEGO STAR WARS: THE FORCE AWAKENS

Via Starwars.com:

GAME DIRECTOR JAMIE EDEN TALKS WITH STARWARS.COM ABOUT THE LATEST ENTRY IN THE BRICKS-MEETS-BLASTERS SAGA.

Beginning with the release of 2005’s LEGO Star Wars: The Video Game, the LEGO Star Wars series has become one of the most popular gaming franchises set in a galaxy far, far away. There are many reasons for this. LEGO Star Wars games combine the creativity of LEGO building with the action and drama of Star Wars, neither outweighing the other. Their controls are intuitive, whether you’re a lightsaber-wielding Jedi or bowcaster-carrying Wookiee. And they’re completely hilarious. (In just one of many, many examples, see LEGO Star Wars II: The Original Trilogy, in which Artoo initially refuses to accept the Death Star plans from Princess Leia. In response, she just lifts up his dome and angrily throws them in. It’s in-character and really kind of brilliant.) But most importantly, LEGO Star Wars games are really, really fun, plain and simple, exemplifying a true all-ages take on the saga. They’re games for everyone and, finally, the next chapter is here.

LEGO Star Wars: The Force Awakens, an adaptation of the film that kick-started a new era of Star Wars, continues the series’ tradition of everything mentioned above. Yet it also takes some bold chances. It goes beyond the film with new “Star Wars Adventures” — stories that tell untold tales from the movie, like how Lor San Tekka made his way to Jakku with the map to Luke Skywalker. There are side missions, in which you can play as a wide array of characters in tasks that complement the main game. The building mechanic has been revamped, allowing for more configurations and choices. Blaster shootouts have also received an overhaul with an eye toward How-Are-We-Gonna-Get-Out-Of-This Star Wars intensity and authenticity. It goes without saying, but everything is definitely awesome here — you can even play holochess! — and StarWars.com spoke with director Jamie Eden about the making of the game.

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