Via Starwars.com:
STARWARS.COM GOES BEHIND THE SCENES OF BATTLEFRONT’S EXCITING EXPANSION
Few places in Star Wars hold as much mystery, danger, and exotic locals as the Outer Rim. To EA and developer DICE, this made the region of galactic space ripe for inclusion in Star Wars Battlefront. To get more insight into what the Outer Rim expansion brings to Battlefront, StarWars.com spoke with Lucasfilm executive producer Matt Fillbrandt.
StarWars.com: Why take Battlefront to the Outer Rim? What thematically were you hoping to convey with this first expansion?
Matt Fillbrandt: We have maps set on the planets of Tatooine and Sullust in the game since launch, both of which are located in the Outer Rim, so Star Wars Battlefront had already established a strong presence there. The DICE team wanted to go deeper and bring one of the most iconic locations in Star Wars to life — Jabba’s palace — and give our fans a fun place to play and relive memories of Return of the Jedi. Sullust is really seen in depth for the first time in Star Wars Battlefront and offers a unique opportunity to show off new, never-before-seen areas of the factories that the Empire established here to fuel their war machines. Together, a theme of expanded play in the Outer Rim naturally emerged.
StarWars.com: When trying to think of new Hero characters to include in the Outer Rim expansion, what criteria was considered to find the right characters?
Matt Fillbrandt: We wanted characters that were iconic in the Star Wars universe, but also felt thematically linked to Tatooine and Sullust; they had to be fun to play in combat with abilities that fit their character, so they felt authentic.
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